libs/poly_collection/example/basic_function.cpp
/* Copyright 2016-2017 Joaquin M Lopez Munoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/poly_collection for library home page. */ /* basic usage of boost::function_collection */ #include <boost/poly_collection/function_collection.hpp> #include <functional> #include <memory> #include <random> #include <vector> #include "rolegame.hpp" int main() { //[basic_function_1 std::vector<std::unique_ptr<sprite>> sprs; std::vector<std::string> msgs; std::vector<window> wnds; //] // populate sprs std::mt19937 gen{92748}; // some arbitrary random seed std::discrete_distribution<> rnd{{1,1,1}}; for(int i=0;i<4;++i){ // assign each type with 1/3 probability switch(rnd(gen)){ case 0: sprs.push_back(std::make_unique<warrior>(i));;break; case 1: sprs.push_back(std::make_unique<juggernaut>(i));break; case 2: sprs.push_back(std::make_unique<goblin>(i));break; } } // populate msgs msgs.push_back("\"stamina: 10,000\""); msgs.push_back("\"game over\""); // populate wnds wnds.emplace_back("pop-up 1"); wnds.emplace_back("pop-up 2"); //[basic_function_2 //= #include <boost/poly_collection/function_collection.hpp> //= ... //= // function signature accepting std::ostream& and returning nothing using render_callback=void(std::ostream&); boost::function_collection<render_callback> c; //] //[basic_function_3 //<- auto render_sprite=[](const sprite& s){ //-> //= auto render_sprite(const sprite& s){ return [&](std::ostream& os){s.render(os);}; }/*<-*/;/*->*/ //<- auto render_message=[](const std::string& m){ //-> //= auto render_message(const std::string& m){ return [&](std::ostream& os){os<<m;}; }/*<-*/;/*->*/ //<- auto render_window=[](const window& w){ //-> //= auto render_window(const window& w){ return [&](std::ostream& os){w.display(os);}; }/*<-*/;/*->*/ //= ... //= for(const auto& ps:sprs)c.insert(render_sprite(*ps)); for(const auto& m:msgs)c.insert(render_message(m)); for(const auto& w:wnds)c.insert(render_window(w)); //] //[basic_function_4 const char* comma=""; for(const auto& cbk:c){ std::cout<<comma; cbk(std::cout); comma=","; } std::cout<<"\n"; //] //[basic_function_5 auto cbk=*c.begin(); cbk(std::cout); // renders first element to std::cout std::function<render_callback> f=cbk; f(std::cout); // exactly the same //] //[basic_function_6 //= *c.begin()=render_message("last minute message"); // compile-time error //] }